How Will Christians Use Media In The Future? メヂイア

Satan may have the upper hand in the media but we come at him in the Name of the LORD! It doesn't matter what believer or unbeliever has if they stand 'against' GOD. He doesn't save by machinery. He'll give them into our hands, it's GOD's battle! Lets clam this land (media ) in the name of the LORD! サタンがメディアで優勢を持っているが、我々 は主の御名によって彼に来る!どのような信者や不信心者は 'に対して' 神立つ場合は関係ありません。彼は機械によって保存されません。彼は我々 の手にそれらをあげる、それは神の戦い!主の御名によってこの土地 (メディア) を貝ことができます!


Sometimes there's this image of God floating around that portrays Him as some kind of cosmic 

killjoy. Joy and laughter get labeled as irreverent and thrown out as shallow and immature at best, or sinful at worst. While this idea of a cosmic killjoy god is true for a lot of religions, it is not the God of Christianity. In fact, while many religions make holiness and pleasure to be mutually exclusive, Jesus "came that [we] may have life, and have it abundantly" (John 10:10). Not only did God present a way to new life through Jesus, but Jesus also showed us how to live that life. Most belivers are oblivious to the fact that GOD runs His kingdom threw pleasure far beyond what even the media realm presents. You Don't have to choose GOD over blessings. GOD is so generous and kind, He's rich and has so much, He likes you so much, He wants to share so much with you. Don't choose GOD over fun. Just make fun second and your relationship with GOD first and receive everything He gives you and be moved by it!  Instead of blocking our access to His creation, God gave us direct ways of experiencing and enjoying it. As Christians, it can be a bit too easy to limit God's definition of joy to reading the Bible, praying, meditating, and serving the less fortunate. While these are all good things—and we should definitely take pleasure in them!—God's vision for joy is so much broader. 


Every day writers, musicians, producers, journalists and other media professionals make and remake songs, stories, dramas and news items that selectively embody and frame the myths, issues, conflicts and ideals of our culture.The changes in the media world are fast-paced. We hear how terrorists are using it, including social media, to advance their aims. We see examples every day of how the radical left is pushing its social agenda on the nation through media. let us be encouraged when we see examples of Christians rising to the challenge to use media to advance the gospel because it's important for Christians to use media to fulfill the Great Commission, to influence the church and to impact culture.  According to Colossians 3:17, we should also give thanks to God through Jesus Christ for the fun and entertainment He provides. “recreation” means to “re-create” or “renew.” God allows us this time to be renewed and to grow in our faith. James tells us, “Every good and perfect gift is from above, coming down from the Father of the heavenly lights, who does not change like shifting shadows” (James 1:17). Fun and entertainment are gifts of God, given so that we might come closer to Him. We should remember this when we are planning our recreation and remember to thank God for such a good and perfect gift.   But we don't want to see Christians [just] making art for Christians. We need something that feels really sublime, and pure.  If Christian entertainment wants to survive, they need to set aside the notion that everything is positive. The heart of a good religious piece of art can be found in conflict. Movies like Spirited Away & Frozen, Music like Final Fantacy & Falling Up,Games like Journey and Papo & Yo, and Books like The Chronicles of Narnia & Tears 9,10 aren't interesting because they're safe — they are the digital manifestations of deep and personal pain. They are explorations of years of neglect and heartache, fierce personal debates over the profound mysteries of the world and our place within it. This is the type of media we need to see more of in the religious space. More people should explore religious themes, whether that be positive or otherwise. Something that honestly and explicitly expresses the truth of the human condition. 


There is a reason why religious texts like the Bible are critically acclaimed books. There are a lot of written stories in there that could be explored in ways that are really well-designed for several spheres of entertainment. It's not the idea that things should have Bible verses in them, but stuff that reflects our world view. There's really a lack of authorship in Christian media right now. It's really frustrating to many.


Perhaps one of the most frustrating aspects of being a Christian who reads speculative fiction (supernatural, sci-fi, horror, fantasy, etc.) is the lack of speculative titles available in Christian bookstores. It is routinely estimated that 75-80% of all Christian novels are some form of romance, which leaves the other quarter-of-a-percent to duke it out for the remaining space. But apart from the two big names — Ted Dekker and Frank Peretti — spec titles are a rarity in Christian bookstores. While many groups have formed (independent presses, blog tours, message boards, crit groups, etc.) aimed at addressing this disparity, the bottom line remains: Christians who like speculative fiction are forced to find their "fix" outside the Christian market.

The main reason that people say they do not listen to Christian music is that it is inferior to the music produced by the world.  They say that Contemporary Christian Music (CCM) is inferior to today’s rock music because its lyrics are bad poetry and its music is cheesy.  On the other hand, they also say that Traditional Christian Music (TCM) is inferior to most classical music because its lyrics are bad poetry and its music is dull. God created our ears so we can hear music and the beautiful singing of birds in the trees.

Evangelical churches are notorious for trying to grab people's attention through pop-culture, either through emulation or parody. The results are often groan worthy. The problem is that in the context of American evangelicalism, where religious images are often absent, pop-culture representations of the faith can become the formative symbols and images that a faith community encounters. People begin to actually see Jesus primarily through the lens of materialism and pop-culture, both of which by their very nature are constantly in flux. As a result, evangelical faith becomes faddish, salvation is a style and praise is a phase.  When the Church employs superficial symbols to communicate the Gospel, the Gospel can only take hold of people on a superficial level.

Message films are rarely exciting. So by their very nature, most christian films aren't going to be very good because they have to fall withn certain message-based parameters. And because the christian audience is so glad to get a "safe,redeeming,faith-based message," even at the expense of great art, they don't demand higher artistic standards.

Art revolves around honesty. And If we're talking about religion or spirituality in a video game and if you said in that game you never once doubted the religion to be true, then you are lying.

Without honesty you have no connection, you have no ability to relate. If it's coming from a space of ‘I'm right and you're wrong,' then it's just cold and uninspired. It's the difference between advertising and art. The artist has been granted the gift of their medium to praise and honor the Ultimate Artist, but musicians, derectors, artists and their audience mistake a worthy message for talent. Then they get a martyr complex if they’re criticized. “You’re obviously not very spiritual if you can’t enjoy my music! But their goal is clear: to move beyond accepting that the genre will always be bad. With independent games now able to reach levels of success they never have before, it's up to the development community to reach out and tell their own stories. The responsibility is on the developers to make stuff. The main thing is that more stuff needs to happen. lets try and get people to think more about experimentation, and growing the body of language in our development.

  • Books offer so many valuable lessons. they allow you to meet new people and experience new things without having to leave the comfort of your home. 

  • Music is universally recognized as one of the most powerful tools of influence. Music has the power to shape character.

  • Social Media has allowed the world to be universally connected.

  • Films have inspired many movement in societies and even sparked revolutions.

  • And For decades, video games have enthralled and inspired, and now they are the subject of a new exhibit that views them as serious works of art.

Artist study materials, people, culture, history, religion, mythology— and learn to transform information into something else. WE'RE GOING TO SEE SOME OF GOD'S CHARACTER IN THESE, BECAUSE EVERYTHING IS MADE IN GOD'S IMAGE. The media—social media included—are a powerful tool in our technologically crazed society. Just think about what could be righteously accomplished by future generations if its sole purpose was to spread the gospel of Jesus Christ.

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